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TwoDSix
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Last Activity: Today, 08:31 AM
Joined: 12-10-2014
Location: Just outside London
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  • TwoDSix
    replied to Gauru form too strong?
    Really, the big drawback of Garau is, as others have touched upon, it's complete lack of access to non-lethal options. If you need someone alive for some reason you're going to stick to one of the other forms, particularly Hishu and Dalu for tool access (rope, your choice of less lethal weapon, setting up some kind of trap...). Garau's purpose is to spread fear and death, it's either the finale of a hunt or a last ditch desperate attempt to scars others before taking another form and escape (and if you're using it for that something's go r horribly wrong).

    Note that 1e Garau was considered...
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  • TwoDSix
    replied to W5 QA
    It looks too clean, but I guess that fits the sanitised nature of W5.


    I'm skeptical that there will be physical books available at gencon, and very skeptical about that they'd do something like UA binder copies. They've got what, four months to redraft, proof, and do layout and art? Maybe six if printing can be done quickly? I don't work in RPG book creation, but that feels a bit tight. Maybe some preview copies and the ability to preorder....
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  • I'll admit that it's been a while since I've read my copy of DtF, and that it has basically no third person setting narration (which every other line does). Therefore WtA is probably more authoritative, but that kind of messes with the core premise of Demon.

    But the demons are probably right in the broad strokes: there was a Creator, the Creator made Beings who created Reality, about a third to a half of those Beings rebelled and kick-started civilisation, but lost and were thrown into a whole lot of Nothing which the weakest have now escaped from. Yes it doesn't really mesh with...
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  • Demons remember a time from before the Gauntlet, and before the Umbra as we know it. But they've also spent thousands of years in near complete sensory deprivation with only each other to get angry at, their memories are mostly reliable in broad strokes (and might not even be related to what they claim to remember).

    Most likely the majority of the layered reality demons remember is the Umbra. Those who have escaped into the world know they can't see or interact with the other layers of reality, but not why. It's feasible a later development would have them discover the Guantlet, but...
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  • It's also not like the Weaver isn't on the Garou's list of enemies (the Wyld isn't, but it's still considered dangerous). It's just not the priority, and something they can do less about than the Wyrm (who they can theoretically free).

    As for the potential of Weaver Garou, it's not impossible for a Camp or Tribe to fall to her. However the Tribe in the most likely position to do so is small, very aware of that exact risk, and in the habit of policing themselves. There's a couple of other candidates, but nobody particularly likely, so unless we have another Black Spiral incident we're...
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  • TwoDSix
    replied to W5 QA
    Male Black Furies are literally a thing. They're the minority of male Metis that weren't sent to the CoG, but they exist. There is a difference between vanishingly rare and nonexistent.

    Also it's more like I say I want to play a male Black Fury, and you tell me it's fine because Ajaba are a thing. SoB straight up do not have the enhanced physique or extra organs of an Astartes, although I think it's not entirely clear if they get the Black Carapace, but do have unshakably faith and the ability to weaponise it. Hell, by some accounts the Death Corps of Krieg get more augmentation than...
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  • TwoDSix
    replied to W5 QA
    Space Marines in the 40k until verse refers to something specific, as does 'Imperial Guard' for that matter. If you want what in most settings would be called the Imperial Guard you want the Adeptus Custodes, and if you want what other settings would call space marines you want... you know I forget what the Imperial Navy calls it's boarding crews. But you're now intentionally missing my point so as not to engage with it, when somebody says '40k' and 'space marines' in the same sentence they are referring to a specific part of the setting, and not the general 'space soldier' trope. Oh sure, I could...
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  • TwoDSix
    replied to W5 QA
    The lack of enhancements and Acts of Faith are a pretty big deal. To use a D&Dism they're the Paladin to the Space Marines' Barbarian, it's a similar role and you probably want a Rogue before doubling up but they are distinct....
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  • TwoDSix
    replied to W5 QA
    Possibly because having your villains be not entirely evil can help engage with the question, the same reason why people insist on also looking at the positive aspects of the Chaos Gods (which admittedly dig get more focus in the original WFB). That's not to say Pentex should be a deeply flawed but well intentioned organisation, but taking them down should have at least some element of sacrifice. If I wanted realistic antagonistic organisations I'd run Unknown Armies (who's equivalent of the Technocracy is one man's dream to control magick, but as he's a billionaire he can make a good attempt...
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    Last edited by TwoDSix; 01-30-2023, 11:24 AM.

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  • TwoDSix
    replied to W5 QA
    Honestly the first 40k series should focus on the Inquisition, although at a relatively low level where they're not interacting with Space Marines on an even footing (say a cell led by an Interrogater). It lets you sell the diverse aspects of the setting without necessarily having to shoot all of them.

    As to Space Marines', the sheer amount of augmentation and brainwashing they go through is insane. It's the primary reason why 'no female Marines' is so weird, at that point biological sex makes basically no difference to the final result, and they think so differently from normal humans...
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  • TwoDSix
    replied to Lightkeepers in Aether
    Considering the time period it's more than likely that the events of Aether create the modern Lightkeepers. I'm not sure if they're in Aberrant or a later Aeon book, but it's more than possible that Aether is actually a divergence point that leads to the core rulebook setting instead of Aberrant.

    If there is a Pharos and/or the Lightkeepers in Aether it's possible they're operating under a different name or modus operandi (potentially even being outright villainous). Or they could be a minor and/or local phenomenon, beneath the book's notice. My personal headcanon is that they're...
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  • TwoDSix
    replied to W5 QA
    Which might be another reason Vigil 22e did better than H5. H5 has a handful of kind of cool monsters to fight, and a bunch of orgs you're not allowed to join. Vigil 2e has a wide range of monsters for any situation, with a heavy focus on the popular and engaging Slashers, and then pretty much opens the book with over a dozen organisations, some of them with hints of deeper lore, and says 'go on, you know you want to be a pawn of the Cheiron Group'. H5 has it's Creeds, but they don't have lore to get invested in, and they're pretty generic.
    ​​​​​​

    Like the Malleus...
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  • TwoDSix
    replied to Dungeons and Drama
    Creative Commons doesn't mean one thing though, there's a world of difference between CC0 and CC-ND. Without finding out what licence they're using (as it doesn't say in their blog post and I care about D&D so little I can't be asked to read the SRD) it's hard to know exactly what's irrevocable. My guess is that like Fate they're using CC-BY, but I can also very much see CC-NC-SA like Eclipse Phase is under (I should really look into getting the second edition of that).

    Unfortunately they're not releasing the full core rulebook under it, which sucks. It would be lovely to be able...
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  • TwoDSix
    replied to W5 QA
    Warhammer's not had much success going mainstream either. It's done much better on the video game front than WoD has (two well regarded RTSes, a couple of decent shooters, and the current crop of varying quality and style), but the film was dreadful and their attempts at launching a streaming service failed hilariously. For all we know this new Amazon Warhammer series could go the way of Kindred: the Embraced very easily. It probably doesn't help that GW has been sidelining and killing off the humans to put more focus on the demigods (which'll really bite them in the arse of they don't rework...
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  • TwoDSix
    replied to Dungeons and Drama
    I have the things I dislike about PF2 (lots of fiddly bits, not a big fan of the D&D, OMG can we just drop Vancian magic already compared to spell points it's a lot of effort for little payoff), but hey at least Paizo is giving actual support to GMs* instead of trying to remove us from the equation, and it's still a better game than D&D5e. I mean, Starfinder's more my jam if I had to play d20 fantasy, but them doing well wouldn't be a bad thing for the industry in any way.

    Hell, if one of my friends was running PF2 I'd definitely join as a Witch.

    But yeah, from...
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  • I mean, I don't think I've ever seen a store with a serious RPG selection outside of a major city, in my hometown you got D&D and the 40kRPGs at the local Waterstones and that was it, except for the brief period where they had nWoD. But there was a Games Workshop store, a Warhammer club at pretty much every school, as well as one at the local library on weekends (I think Saturdays, Sundays was chess club). It probably helps that GW stores are setup to entice kids with the pretty models, while more generalist game shops are generally aimed at adults, so we got hooked on Warhammer before hearing...
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  • TwoDSix
    replied to W5 QA
    Yeah, there's a reason the best received metaplots in RPGs are generally light. But even among those who care we can disagree on the worth of developments (I dislike most of the changes to the Camarilla but love the splintering of the Tremere, although I'm not a fan of House Carbs). Honestly a lot of the V5 changes make sense if you are looking for a soft reboot going back to the days of early 2e, but most fans didn't want a reboot.

    I also suspect that WoD5e, like CofD, is intended to have as few major developments as possible. Which works in CofD because most of it's metaplot is...
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  • TwoDSix
    replied to Science Skill in Trinity
    By my understanding Trinity has no Occult skill simply because it has no such thing as the supernatural. Events might be strange and apparently anonymous, but they can be explained with enough research. However it also runs on Science!, so events don't have to be particularly plausible either.

    Others have answered pretty well with how to decide what skill to roll. Which is use whatever's appropriate to the actual action, which could be anything from punching it to studying it to bottling and selling as much of it as a miracle cure as you possibly can before somebody figures out what...
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  • TwoDSix
    replied to W5 QA
    It's not like you can't hard reboot, rework the old lore into something just as good, and build on that. Trinity 2e was pretty much entirely that, and darn it if I don't significantly prefer the new lore (and the rules are, actually pretty snzzy and seem to do WoD5's aims better than WoD5). Of course that requires keeping most of the original lore and setup before you start taking it in a different direction.
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  • TwoDSix
    replied to W5 QA
    Yeah, White Wolf, and also Onyx Path, games basically live or die on the strength of their lore. V5 is actually incredibly good by the standards of the industry, but it falls short compared to V20 and Requiem 2e. Hell, even Monte Cook's World of Darkness has pretty dang good lore, as weird a product as it is it's a guilty pleasure of mine and one of the few d20 games I'll call 'actually pretty good'.

    Justin seems to have decided he has to rip away that lore and go to, at best, a Apocalypse/Forsaken 1e level, but with 'more uncertainty'. Which is theoretically fine, but it's unclearly...
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