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They are found in Light Up the World...
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Glad you liked it, and thanks for the corrections! And yeah, trying to fold a whole subregion into a few thematic lines is hard and requires some (over)simplification, but as long as I do not make big mistakes I hope it will be fine (mostly on the cultural parts and descriptions).
The thing I wonder the most about currently is the Hearth of Hestia. While KingsRaven have originally wrote them to be British, they don;t get much of history in their writeup, and I wonder if they are fitting better in, perhaps, Italy, with the whole Vestal priestesses that Rome had. Something to think...Last edited by LostLight; 01-25-2023, 07:46 PM.
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Northern Europe
Serving as the home region for former colonial empires and current great powers, Northern Europe has been a home for some of the oldest, most powerful secret societies in the world, many of which prospered in the United Kingdom during the Victorian Era. Known for its cold climate, many of the ancient horrors are well adapted to the frozen desolation and long winters, while throughout history many ancient evils were left frozen in the ice, believed to be dead and gone by the Vigilant community. However, the coming climate change has affected the supernatural ecology as much...Last edited by LostLight; 01-25-2023, 07:44 PM.
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Chronicles of Candles- World Building/Setting Reconstruction
Hey all,
So as a long time Hunter fan, I've had time to both delve deep into the lore of the game, collecting many ideas and works done by other devoted fans and even develop my own (as some of you may have noticed through the years). As such, I always had the urge to sit down, compile all of my personal headcanon about which Hunter groups exist and how they interact with them all across the world- and as it seems, the day has finally came! This is part of what I call my "Hunter Reconstruction Project", where I hack and restructure both mechanics and setting material from...
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Endowments Reconstruction Homebrew
So while the forums were down, I've started on working on certain reconstruction of Hunter following 2e, and one of the issues I decided to tackle was rewriting how Endowments are presented in the game. Now, it is not a huge change mechanically, as it still uses the same Endowments Equation from 2e, but does also present how one could use it to create "spontaneous Endowments" in a similar manner to Blood Magic (from which I took a lot of inspiration), as I tried to refine each Endowment into its themes and such. While I already shared it on Discord, I thought it may be of interest to...
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