Announcement

Collapse
No announcement yet.

User Profile

Collapse

Profile Sidebar

Collapse
Thoth
Thoth
Member
Last Activity: Today, 04:47 AM
Joined: 11-04-2013
Location: California
  •  
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • I think that the Salubri weakness is a play style choice that requires different thinking. The act of giving the blood is the key factor, willingly giving their blood for another, the end result of it being consumed by a vampire or topping off an accident victim who is a quart low is immaterial.

    As for how to work with the salubri weakness, you have several options to pick from depending on what sort of character you want to play.
    1. Blood bond the mortal, then ask them to let you feed on them.
    2. Using the healing properties of vitae and Obeah, you earn actual gratitude...
    See more | Go to post

    Leave a comment:


  • By that logic a willing vessel who cuts themselves above a chalice, makes the blood inedible because the cup can't consent to being drunk from. That makes less sense than the Salubri clan weakness as written. It only needs to be house ruled if you don't want the healer Salubri to have a unique play style or players who can't see the obvious methods for dealing with the restrictions.

    Also you don't take damage, you lose willpower according to V20 at least....
    See more | Go to post

    Leave a comment:


  • If mortals are donating their blood willingly to a blood bank to be used as it sees fit, does that mean a healer Salubri can drink it without triggering the clan weakness?
    See more | Go to post

    Leave a comment:


  • Random question, why are we assuming that the blood bank in question is owned by and operated for mortal benefit?

    If a blood bank is owned by kindred and operated expressly for feeding the local population, does that change the "morality" goal post? The mortals come in and donate blood just as normal, with no knowledge of how it would be used, sometimes with compensation. The only difference is that the blood is always given to kindred first and sent out to mortal groups second to maintain cover.
    See more | Go to post

    Leave a comment:


  • On the other hand, I would be more concerned with an Antediluvian with rank 10 Obfuscate. This makes sure that no one knows them, not even their own childer. So no one without rank 10 Auspex could even have a chance to perceive them, let alone remember what they can do.

    The ability to destroy a foe is impressive, but power without perception is functionally useless.
    See more | Go to post

    Leave a comment:


  • Thoth
    replied to Playing as the prey.
    The concern is that when it comes to vampires, not having the correct information tends to be lethal rather than just a disadvantage. Thus the mortals rarely get a chance to learn from their mistakes.

    There was one game I ran where the PCs were mortals who managed to escape a pack of neonates. They were then approached by an elderly hunter who offered to teach them how to survive and hunt vampires. He had money, weapons, safe houses, and most importantly many books on vampire lore. He trained them, he taught them, and sent them against many vampires.

    The catch was that...
    See more | Go to post

    Leave a comment:


  • There are a few holes in the argument that can change the outcome.

    1. When you donate blood, you don't get to say who gets it. Thus, despite your cultural, religious, or personal values, the blood is given to whomever it is compatible with. Thus, it could be given to a criminal, a rapist, child killer, a person of a different faith, a person of differing sexual values or preferences, or lastly it could be requisitioned for medical research purposes, the outcome of which has no bearing on your interests or values.

    2. While a person can give a blood donation with no lasting...
    See more | Go to post

    Leave a comment:


  • Thoth
    replied to Places in the city
    One of the nice things about WoD is that since it is based on our world, rather than a fantasy one, you can just google search towns and cities in the area where you want to set your game. Takes a lot of the grunt work off the ST and allows them to focus on the detail work.
    See more | Go to post

    Leave a comment:


  • Thoth
    replied to Playing as the prey.
    Playing mortals in a Hunters Hunted game works for a few reasons.

    1. They already know the rules and what is going on. The learning curve is really only a thing when it comes to esoteric subjects, like trying to deal with Thaumaturgical warding, ghostly minions, or ghouled supernaturals with completely different power sets.

    2. The equipment is already present. The hunters will have the right weapons to kill a kindred, they will probably have a kitted-out vehicle, and either one hell of a bunker or several ways to leave town already setup, probably both now that I think...
    See more | Go to post

    Leave a comment:


  • Thoth
    replied to Playing as the prey.
    I have played around with this concept a few times. The main issue is that mortals are too delicate to survive most game setups. Running a mortal game, especially ones which are not premade to be hunters, is like running a person who doesn't play video games through a Souls game and deleting their save file if they die.

    The best survival rate I had with mortals was a Giovanni game where the PCs were tagging along with a small Giovanni coterie in the hopes of being useful enough to earn the proxy kiss (ghouled). This had the benefit of everyone knowing about the vampire world, most...
    See more | Go to post

    Leave a comment:


  • The problem is that the issue of complicating things swings both ways. The player who is wanting to play a multi-personality malk is complicating the game for everyone else, including the ST. Half the time in my old groups we couldn't remember each other's character names, so expecting a group to deal with essentially a mini-coterie inside one character is a bit of an ask.

    TTRPGs are a group activity and should be fun for everyone, not just the one player. If the player can't wrap their heads around the idea that they might need to take on some additional work so that they can play...
    See more | Go to post

    Leave a comment:


  • That doesn't make sense, if you have an in-person group it works, if you are doing an online game just change your avatar accordingly, if you are doing a game with play by post then you just tag each response with the persona doing it.

    As for complaints, the difficulty only goes up if you add on too many personalities. Malkavians with multiple personalities are not supposed to be easy to play. Moreover, the derangements that Malkavians deal with are not supposed to be things that come and go when convenient for the player, they are supposed to be ever present.

    Lastly,...
    See more | Go to post

    Leave a comment:


  • Thoth
    replied to Places in the city
    Cities are kind of like characters in their own right. Each city has its own pros and cons as well as aspects that will change how kindred society adapts to it.

    I would suggest googling the city and getting a sense of its history and layout. From there you can extrapolate when and why kindred would setup shop there. This generates a timeline and map for what would be fought over.

    A port city for example, means the Prince or at least their clan will likely control the docks, but at some point, if a corporation comes to town and setup a factory or data center, then there...
    See more | Go to post

    Leave a comment:


  • I think the best way to handle a multiple personality malkavian is along the lines of what one of my players did many years ago.

    They ran each personality as a separate character, complete with a character sheet for each personality. Each persona that came out during a session gained XP and advanced independently of the others. This had the added benefit of ensuring that the player kept things clear on which personalities had what stats. This meant that the stats would grow in different ways, but they couldn't borrow from each other.

    It wasn't unusual for the Player to...
    See more | Go to post

    Leave a comment:


  • "At this level of mastery, the thaumaturge can directly
    attack living and unliving targets by removing the
    water from their bodies. Victims killed by this power
    leave behind hideous mummified corpses. This power
    can also be used for less aggressive purposes, such as
    drying out wet clothes — or evaporating puddles to
    keep other practitioners of this path from using them.​"

    Seems to indicate living creature or smaller sizes, unless you are making an argument about the Pacific Ocean being classified as a puddle....
    See more | Go to post

    Leave a comment:


  • Thoth
    replied to The antedilluvians
    How exactly does claiming a city prepare for a future confrontation?

    I am genuinely curious because Ennoia doesn't really empire build or play in the Jyhad. Her only competitors would be other antediluvians and for the most part they are all focused in different directions to the point that they don't really interact with each other. So, I am failing to see how the act of claiming a city or territory in general connects to her interests.

    This feels like the concept of claiming territory came first, then we are attempting to reverse engineer how and why a 3rd generation...
    See more | Go to post

    Leave a comment:


  • Thoth
    replied to The antedilluvians
    Mutagenic vitae is more of a Nosferatu thing than a Gangrel thing, with their spawning pools and what not.

    Antes are all to often used as deus ex machina, rather than being full fledged characters in their own right. These are beings that have existed long enough to see most of mortal life as a tv rerun where the writing is repetitive and predictable at best.

    Since they are full fledged characters, then there is a reason to why they are doing things. Rather than just the unstoppable force that is this weeks BBEG. For context of what I am talking about, any vampire who...
    See more | Go to post

    Leave a comment:


  • Thoth
    replied to Truth or Dare
    I think most vampires would predate the game itself, and once you hit that age the idea of revealing an embarrassing truth or doing something that doesn't get you an advantage is a lose/lose scenario. Then again, I am not a big fan of the eternal teenager trope for vampire characters and tweens are the only ones that would play such a game.

    Now I can see various clans using games and bets to earn reputation amongst themselves and to pass the time. But that would be more along the lines of say a gangrel coterie having a challenge where you hunt your prey with restricted discipline...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More
Working...
X